Have a break and a little quality time with yourself - have a game of Solitaire. Take the daily challenge or comfort yourself with a winnable deal. Either way you will have fun and keep your mind sharp while doing it.

Who doesn't love a good old game of Patience? My grandmother taught me FreeCell and Spider Solitaire as a kid, with a ragged set of cards in the summerhouse. Now, she is joyfully playing my digital version. I've made all these games so straightforward and self-evident that she has no trouble. I hope you will enjoy them just as much as my grandmother does, along with the more than 1 million players who come here every month for a break.
I've done my best to give the games that classic Solitaire feel with smooth gameplay, a modern design, and all the well-known features such as undo if you regret a move, hint if you need a little help and restart when you want a second chance at a game.
If you're a regular player, you can customize your deck of cards to one of my 7 different designs or change the background color to one of your liking.
Whether you accept the daily challenge, take a random shuffle, or treat yourself to a winnable deal, you have more than 500 free Solitaire games to choose from. They will keep your mind in shape because you're up against your toughest opponent: Yourself!
Have fun, and stay sharp!
Holger
9773 ratings
Edmund Wail
Paul Hunter
This summary is for all of you who have played the game before but need a refresher on how to play. If you're a beginner, check out my guide on how to play Solitaire, complete with illustrations and a video tutorial.
The game's goal is to move all cards from the tableau onto the foundation piles. If you manage to do that, you've won!

The game consists of 4 main areas:

The foundation piles are ordered by suit and rank. Each foundation has one suit, and cards must be placed on the foundation in order (ace, two, three, and so on). You can use the following moves to move cards around between the tableau and the foundation:
Good luck while playing!
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A handful of habits separate a stalled game from a solved one.
Aces and deuces do no work in the tableau, so there's no reason to hold them. Turn up the Aâ™ and send it to the foundation at once, then let the 2â™ follow the moment it appears.
Low cards are more useful in the tableau than on the foundation. If the 5♦ can go either to the foundation or onto a black 6 (6♣ or 6♠), keep it in play, so it still gives a black 4 somewhere to land later.
Turning hidden cards face up is the whole game. Work the column hiding the most face-down cards first, even if a tidier one is tempting.
An empty column only helps if you can fill it, and only a King (or King-led run) may move into a gap. Before clearing a column's last card, make sure a King is ready to move in.
If either red 7 could move onto the 8♠, and the 7♥ covers three face-down cards while the 7♦ covers none, move the 7♥, and that play turns a hidden card face up.
Every tableau build alternates color, so plan the next card before you commit. Move the J♣ onto the Q♥ and you now need a red 10 (10♥ or 10♦), so don't bury both red tens first.
In Turn 3, only every third card reaches the top of the waste, so run through the whole stock once to see what's there. If a card you need is buried, plan the moves that will bring it up.
Playing one waste card before you recycle the stock changes which cards land on top next pass. If the 9â™ you want keeps landing mid-group, play a waste card earlier in the pass, then recycle, and the 9â™ shifts within reach.
The only difference between the two is how many cards you draw from the stock at once. In Turn 1, you flip a single card at a time, so every card in the stock surfaces on each pass and gets its chance to be played. In Turn 3, cards come off three at a time and only the top of each group is immediately playable, which means roughly two-thirds of the stock is out of reach at any given moment.
That one change makes Turn 3 noticeably harder. You have to plan around the rhythm, and the last two strategy tips above show you how. It's the classic "expert" setting, and the one this page deals by default. If you'd rather have every card only one draw away, play Turn 1 Klondike instead.
Harder than it looks. Nobody has ever managed to work out exactly how many Klondike deals can be won with perfect play - mathematicians still argue about it. What I can tell you comes straight from our own numbers, and you can check them yourself under Statistics. People have played more than 296 million games of Klondike Turn 3 on this site, and 27% of them end in a win. Turn 1 is a lot kinder - across more than 100 million games here, players win just under half. For the best odds, pick the Winnable shuffle instead.
If your questions aren't answered by our FAQ below, please reach out at contact@online-solitaire.com, and we'll do our best to help you.
You can download this classic card game for free on Windowsâ„¢, Macâ„¢, Linuxâ„¢, or Android. There is no iOS app right now, but you can play the web version on iPhone and iPad. I even have a version for Amazon Kindle and Google Chrome as well.
The tableau piles are numbered from one to seven. The first pile has one card on it, and the second has two, and so on. The top card on each tableau is turned face up, and the cards below are turned face down. The cards left after being moved to the tableau are placed face-down on the stock. Both the waste and the foundations start without any cards on them.
I use the traditional scoring that you know from the Microsoft Windowsâ„¢ games. It goes like this:
Not every one, no. Like a real shuffle, a random deal can hand you a game that simply can't be solved, and that's part of the challenge. If you'd rather never hit a dead end, choose the Winnable shuffle, where the deals all have at least one solution, so any loss is down to strategy rather than luck.
Random shuffle deals a genuinely random game, winnable or not. Winnable shuffle guarantees a solvable deal. Easy, Medium, and Hard shuffle each bias the deal toward that level of challenge. The Daily challenge is one fixed deal everyone plays on the same day, handy for comparing your result with other players.
Yes. Undo steps back through your moves one at a time, so you can explore a line and reverse it if it doesn't work out. Hint points you to a useful move when you can't spot one.
Drag and drop is all you need. Pick up a card, or a valid run of cards, and drop it onto the pile you want. On a phone or tablet it's the same, just with your finger. When a card is clearly headed for the foundation, autoplay sends it up for you.