Two decks, three suits, eight foundations, zero luck. Chinese FreeCell is a pure logic puzzle that wins about 95% of the time.

Chinese FreeCell Solitaire takes standard FreeCell and drops the clubs, so you're sorting two full decks using only hearts, spades, and diamonds across eight foundation piles. It plays more like a puzzle than a game of chance, and skill carries you most of the way: it wins about 95% of the time.
It's closest in spirit to FreeCell Solitaire, and shares its three-suit trick with Chinese Klondike Solitaire and Chinese Spider Solitaire.
If you run into anything odd or have an idea that would make the game better, please contact me.
Have fun!
8 foundation piles: Build up from Ace to King in the same suit.
11 tableau piles: Build down using any suit except the one already on top. You can move a run of cards together as long as each one breaks suit from the card below it, and you have enough free cells to make the same move one card at a time. Empty piles take a King, or a valid run of cards with a King at the bottom. At the start of the game every pile gets 7 cards face-up, except the center pile, which gets 8.
4 cells: Temporary storage. Each cell holds one card.
There are eight foundation piles.
A card can join a foundation pile if it's one rank higher than the pile's top card and the same suit, so the only card that can follow a 5 of hearts is the 6 of hearts.
Any card on top of a foundation pile can move back into play if another pile will legally accept it.
All four cells start empty, and each one holds a single card. A cell card can move back to the tableau or up to the foundation whenever it fits.
Eleven tableau piles of cards, the first containing eight cards and the next 10 with seven cards apiece. Every card is dealt face-up.
A card can land on a tableau pile if it's one rank lower than the pile's top card and a different suit, so the 6 of spades will accept either the 5 of hearts or the 5 of diamonds.
Cards on the tableau that are not covered by another card can be played onto the foundation, an empty cell, or any other tableau pile.
Only kings may fill empty spots in the tableau.
Technically, only one card may be moved at a time, but the game allows super-moves: shifting a whole run at once whenever you have enough free cells to make the same move one card at a time.