Thieves Rush is a fun Solitaire variation and is free to play online. A feature-rich full-screen card game with daily challenges, winnable deals, hints, and undo's.
Thomas Warfield devised a Forty Thieves version in which you deal in smaller quantities with each run around the deck. The game is medium in difficulty, with a 90% chance of winning. It is played with two decks, and your odds of victory are primarily determined by your talent.
The game is similar to Forty Thieves and other solitaire games.
If you enjoy Thieves Rush, try Solitaire, a classic solitaire card game.
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8 foundation piles: Build up from Ace to King in suit.
10 tableau piles: Built down in suit. Only one card can be moved at a time. Any card can be used to fill a space. At the start of the game, each pile is given four cards.
Stock: Click to discard three cards at a time during the first deal, two cards at a time during the second deal, and one card at a time during the final deal. There are two redeals.
Waste: The top card can be played on the foundations or tableau.
There are eight foundation piles.
Any ace in the foundation may be transferred to any vacant pile.
A card may be added to a foundation pile if it is one higher than the pile's previous top card and is of the same suit. As a result, the only card that could be played on a 5 of hearts is a 6 of hearts. There can be no more than 13 cards in a pile.
Cards cannot be taken from the foundation after they have been placed.
Splayed downhill, ten tableau piles of four cards each. Every card is dealt face-up.
A card may be added to a tableau pile if it is one lower and of the same suit as the original top card of the pile. As a result, the only card that might be played on a 7 of diamonds is a 6 of diamonds.
Cards on the tableau that are not covered by another card are free to be played onto the foundation or any other tableau pile.
Any card can fill an empty slot in the tableau.
There is one garbage pile and the remaining cards comprise the stock.
When you click on the stock, three cards from the stock are dealt to the garbage. There are three trips through the stock allowed. The number of cards turned over at a time is lowered by one in each pass, thus in the second pass, cards are turned over two by two and one by one in the last pass. If there aren't enough cards left in the deck at the end of a pass, only the remaining cards are dealt. If another pass is made, the trash will be switched over to become fresh stock before the following transaction.
The top card of the trash can be played to the tableau or foundation.